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Bungie Software


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Bungie Software
One Microsoft Way

Redmond, WA 98052
USA
Tél. :
Fax :

http://www.bungie.com/
Création : 1991
Effectifs :
CA () :

Informations générales

Mise à jour : lundi 12 mai 2003

A subsidiary of Microsoft
The story of Bungie is the archetypal story of the American computer industry: a talented young man graduates from college and, in lieu of getting a real job, decides to publish a game he had made for his own amusement. In May of 1991, Alexander Seropian founded Bungie Software and published Operation Desert Storm, a meticulously researched tank-combat game. Shortly afterwards he teamed up with another gamer and computer junkie he met in an artificial intelligence class, Jason Jones, to publish his game, Minotaur: The Labyrinths of Crete.

With boxes assembled in Alexander's basement apartment, Bungie's first games were sold at trade shows and gradually gained access to distribution channels. Minotaur, released in February 1992, established a pattern of innovation for Bungie that would make it prominent among companies writing software for the MacOS. Minotaur was the first Mac game designed solely as groupware, which can only be played by two or more people connected via modem or an AppleTalk network. This unconventional approach was rewarded with the development of a hard-core Minotaur following.
In the year 2000, Bungie surprised the gaming world again when they announced the sale of their company to Microsoft and the development of Halo as a major title for the Xbox, Microsoft's first foray into the realm of console gaming. Bungie relocated all development personnel to Redmond, WA, as a separate and entirely independent studio within Microsoft's Action and Strategy group. As a condition of the merger, the rights and properties associated with the Myth and Oni franchises went to Take Two Interactive.

In January 2001, Bungie (through Take 2 subsidiary Gathering Of Developers) released Oni for the Mac, PC, and Playstation 2. Oni is a stunning game that takes action/adventure to the next level. It features Konoko, a heroine with a vast arsenal of fighting moves such as kicks, punches, throws and special combos. But she can also wield powerful weapons- like rocket launchers, machine guns and plasma cannons- as she maneuvers her way through an increasingly dark storyline. Oni has been receiving fantastic praise from the gaming and consumer press. PC Gamer described the game as "frenzied good fun" while Computer Gaming World wrote, "this third-person perspective action game had the entire CGW staff drooling." Playboy named Oni one of its "Game Picks of the Month" and SPIN Magazine described Oni as "impressively realistic and challenging." Jane Magazine profiled Konoko in the January 2001 issue and exclaimed "Konoko is a 'one-woman SWAT team" and doesn't rely on cleavage to attract fans."

By any account, Bungie is a powerhouse in the game industry, and the organization is growing in response. Although the location has changed, Bungie is still dedicated to the creation of outstanding, immersive electronic games that surpass the boundaries of conventional technology. Bungie has been adding additional staff to help speed development of future titles. Now, with three development teams working concurrently on new titles, and with Halo looming on the horizon, Bungie is poised to reach a zenith of creativity and excellence.

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