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Bungie Software
One Microsoft Way
Redmond, WA 98052
USA
Tél. :
Fax : |
http://www.bungie.com/
Création : 1991
Effectifs :
CA () :
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Informations générales |
Mise à jour : lundi 12 mai 2003 |
A subsidiary of Microsoft
The story of Bungie is the archetypal story of the American computer
industry: a talented young man graduates from college and, in lieu of
getting a real job, decides to publish a game he had made for his own
amusement. In May of 1991, Alexander Seropian founded Bungie Software
and published Operation Desert Storm, a meticulously researched
tank-combat game. Shortly afterwards he teamed up with another gamer and
computer junkie he met in an artificial intelligence class, Jason Jones,
to publish his game, Minotaur: The Labyrinths of Crete.
With boxes assembled in Alexander's basement apartment, Bungie's first
games were sold at trade shows and gradually gained access to
distribution channels. Minotaur, released in February 1992, established
a pattern of innovation for Bungie that would make it prominent among
companies writing software for the MacOS. Minotaur was the first Mac
game designed solely as groupware, which can only be played by two or
more people connected via modem or an AppleTalk network. This
unconventional approach was rewarded with the development of a hard-core
Minotaur following.
In the year 2000, Bungie surprised the gaming world again when they
announced the sale of their company to Microsoft and the development of
Halo as a major title for the Xbox, Microsoft's first foray into the
realm of console gaming. Bungie relocated all development personnel to
Redmond, WA, as a separate and entirely independent studio within
Microsoft's Action and Strategy group. As a condition of the merger, the
rights and properties associated with the Myth and Oni franchises went
to Take Two Interactive.
In January 2001, Bungie (through Take 2 subsidiary Gathering Of
Developers) released Oni for the Mac, PC, and Playstation 2. Oni is a
stunning game that takes action/adventure to the next level. It features
Konoko, a heroine with a vast arsenal of fighting moves such as kicks,
punches, throws and special combos. But she can also wield powerful
weapons- like rocket launchers, machine guns and plasma cannons- as she
maneuvers her way through an increasingly dark storyline. Oni has been
receiving fantastic praise from the gaming and consumer press. PC Gamer
described the game as "frenzied good fun" while Computer Gaming World
wrote, "this third-person perspective action game had the entire CGW
staff drooling." Playboy named Oni one of its "Game Picks of the Month"
and SPIN Magazine described Oni as "impressively realistic and
challenging." Jane Magazine profiled Konoko in the January 2001 issue
and exclaimed "Konoko is a 'one-woman SWAT team" and doesn't rely on
cleavage to attract fans."
By any account, Bungie is a powerhouse in the game industry, and the
organization is growing in response. Although the location has changed,
Bungie is still dedicated to the creation of outstanding, immersive
electronic games that surpass the boundaries of conventional technology.
Bungie has been adding additional staff to help speed development of
future titles. Now, with three development teams working concurrently on
new titles, and with Halo looming on the horizon, Bungie is poised to
reach a zenith of creativity and excellence. |
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