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Annonce du Project Morpheus : Le casque de réalité virtuelle pour PlayStation 4


C'est cette nuit - heure française - pendant la GDC de San Francisco qu'a été révélé Project Morpheus, le casque de réalité virtuelle pour PlayStation 4.

Le prototype du Project Morpheus dispose d'un écran LCD de 5 pouces en 1080p avec un angle de vision de plus de 90°.

La PlayStation Camera de la PlayStation 4 couplée avec l'accéléromètre et le gyroscope du casque permettent de traquer à 360° les mouvements de ce dernier et ainsi de les reproduire à l'identique dans le jeu.
La DualShock 4 et le PlayStation Move sont également compatibles avec le Project Morpheus. Il est donc possible d'imaginer, par exemple, le Move servant d'épée dans un jeu.

Le Project Morpheus dispose également d'une nouvelle technologie de son 3D permettant de déplacer les sons dans l'espace, à 360°, mais également en haut et en bas.

Cette technologie permet une immersion sonore totale avec, par exemple, le son des hélicoptères qui passent au dessus de la tête du joueur.

Retrouver toutes les informations sur le Project Morpheus dans le communiqué de presse international ci-dessous.

Project Morpheus : Le casque de réalité virtuelle pour PS4

SONY COMPUTER ENTERTAINMENT ANNOUNCES "PROJECT MORPHEUS" − A VIRTUAL REALITY SYSTEM THAT EXPANDS THE WORLD OF PLAYSTATION4 (PS4)

With Project Morpheus and PlayStationCamera, Games will Immerse Players in Virtual Worlds, Delivering a Sense of Presence in Gaming Never Before Possible

Paris, March 19, 2014 - Sony Computer Entertainment Inc. (SCE) today announced the development of "Project Morpheus" (Morpheus) − a virtual reality (VR) system that takes the PlayStation4 (PS4) system to the next level of immersion and demonstrates the future of gaming. SCE will continue development of Morpheus looking towards a future commercial launch.

"At SCE we view innovation as an opportunity to build on our mission to push the boundaries of play," said Shuhei Yoshida, President of SCE Worldwide Studios. "Project Morpheus is the latest example of innovation from SCE, and we're looking forward to its

continued development and the games that will be created as development kits get into the hands of content creators."

Morpheus enables developers to create experiences that deliver a sense of presence - where players feel as though they are physically inside the virtual world of a game. Presence is like a window into another world that heightens the emotions gamers experience as they play. Morpheus features a visor style head-mounted display and works seamlessly with PlayStationCamera to deliver a unique VR experience right before the player's eyes. Inertial

sensors built into the head mount unit and PlayStation Camera accurately track head orientation and movement so as the player's head rotates, the image of the virtual world rotates naturally and intuitively in real-time. Furthermore, in supporting games, the player can use a PlayStationMove (PS Move) Motion Controller as an object, such as a sword. Morpheus will reproduce the player's hands and sword within the game so the player feels like they are physically fighting off enemies with their sword in the virtual world.

Morpheus adopts 3D audio technology uniquely developed by SCE. In addition to sounds coming from front, behind, left and right, Morpheus re-creates stereoscopic sounds heard from below and above the players, such as footsteps climbing up stairs below them, or engine noises of helicopters flying overhead. Sounds that players hear change in real-time depending on their head orientation, creating a highly realistic audio environment within an immersive 360-degree virtual world.

Along with PlayStation Camera, Wireless Controller for PS4, and PS Move, Morpheus will deliver immersive breakthrough entertainment experiences to gamers through the PS4 system, leveraging SCE's expertise across key areas for VR - including display/optics, audio, tracking, control, ease of use, and content.

Developers will be able to create Morpheus content for PS4, a platform which has sold over 6 million units only after 3 months and a half of its launch, and is continuing to show strong momentum. The Morpheus dedicated SDK is currently under development and will become available when ready.

During the Game Developers Conference 2014 held in San Francisco from March 19 through March 21, attendees can visit the Sony Computer Entertainment America booth to have a hands-on experience with Morpheus, which will be exhibited for reference. Attendees can enjoy exclusive technology demo such as EVE Valkyrie (CCP), a multiplayer dogfighting shooter that uses virtual reality to give the player the sense of being a real pilot in an EVE Online spaceship, Thief (SQUARE ENIX Co., LTD.), which allows players to explore the dark shadowy world of the stealth action title, "The Castle" (SCE) that shows various VR interactions utilizing PS Move, and "The Deep" (SCE), where players can observe the waters from inside a shark proof cage.

Specifications of "Project Morpheus" Prototype

Specifications of "Project Morpheus" Prototype

Notes et références

*Specifications and designs are those of the prototype and are subject to change.


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Publié le 19 mars 2014 par Emmanuel Forsans
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