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mardi, 26 décembre 2006

Le patch 1.3 de Painkiller PC est disponible

 

 

Le patch 1.3 de Painkiller PC est disponible sur le site officiel

Nouveautés

  • Nouveau code réseau base sur un framerate physique constant
  • Ajout d’un mode 'FX Multijoueur basse qualité' dans les options graphiques, pour retirer les ragdolls et certains effets afin d’améliorer les performances
  • Nouveaux benchmarks bases sur le niveau des Docks (C5L2)
  • Les paramètres multi modifies après des votes sont réinitialisés lorsque les joueurs quittent le serveur.
  • Les modes de résolution non standards (comme les résolution de moniteurs LCD) sont désormais accessibles sans aucune distorsion.
  • Support de All-Seeing Eye intégré.
  • Ajout d’une console de déconnection
  • La commande 'showfps 1' inclut désormais le nombre de paquets perdus.

 

Modifications

  • Chances de téléfrags très réduites
  • Combo Electro + Shuriken retiré du multijoueur
  • L’utilisation des téléporteurs ne ralentit plus la course
  • Dommages et cadence de tir de l’Electro réduits
  • Recul du fusil à pompe réduit
  • Recul de la mitrailleuse ajouté
  • L’acide de DM_FALLEN2 ne tue plus instantanément.
  • Il est désormais possible de sortir de la lave dans DM_FALLEN2
  • Nombreuses petites améliorations sur certaines maps MP
  • Messages du chat affichés en rouge dans la console
  • Lorsqu’un joueur, sur son serveur non dédié, se tient à l’endroit où une arme apparaît, cette arme est désormais accessible aux autres joueurs de la map.
  • Capacité de récolter de l’énergie et des munitions même avec une santé et des armes au maximum

 

Mises à jour

  • Les erreurs occasionnelles de saut ont été corrigées
  • Les effets audios du lance shuriken ne disparaissent plus lors de tirs répétés
  • Le mot de passe serveur est désormais actif même lorsqu’on se connecte depuis la ligne de commande
  • Le blocage très rare de la barre de score en mode spectateur est réparé
  • Les scores de benchmark inférieurs à 29 FPS sont désormais affichés correctement
  • Les problèmes de démarrage sous Windows 98 UI de la version 1.2 sont corrigés
  • Légères corrections de textures et de géométrie sur DM_FALLEN2
  • Quelques ajouts/maj en modes multi et solo

 


Painkiller Readme File v1.3


 

Contents

  1. Introduction
  2. System Requirements
    1. Minimum
    2. Recommended
  3. DirectX 9 and Drivers
  4. Performance and Configuring
  5. Additional Information
  6. Version 1.3 Update
  7. Uninstalling Painkiller
  8. Technical Support & Contact
  9. Related Web Sites
  10. Legal

NOTE: The contents of Section 6 with updated information on the 1.3 release can be found translated into other languages online.

 


1. Introduction


Painkiller is an action-driven FPS (first person shooter) game set in a dark and sinister world somewhere between heaven and hell. You take on the role of Daniel Garner, a seemingly regular guy, who has just been killed in a horrific car accident. As you struggle to find the reasons why you've been denied entrance into heaven, you must fight against hordes of demonic soldiers in an attempt to stop an imminent holy war.

To Play the Game:

  1. Launch the Painkiller shortcut.
  2. From the Main Menu select Sign the Pact.
  3. Select your difficulty level.
  4. Watch the intro video and then select Chapter 1, Level 1 in the map tool, by clicking on the crimson crystal. You can also adjust various settings like controls, video settings, and game options of the Main Menu under the Options selection.

 


2. System Requirements


 

a. Minimum

  • OS: Windows 98SE/ME/2000/XP
  • CPU: 1.5 GHz Pentium III or AMD Athlon processor
  • RAM: 384 MB
  • CD-ROM/DVD-ROM: 8X speed
  • Hard Drive Space: 1.2 GB available
  • Video: 64 MB DirectX 8.1 card with hardware
  • Transform & Lighting support (NVIDIA GeForce2 GTS or better)
  • Sound: DirectX 8.1b or better compatible
  • Input: Keyboard and mouse

b. Recommended

  • OS: Windows XP
  • CPU: 2.4 GHz Pentium 4 or AMD Athlon processor
  • RAM: 512 MB
  • CD-ROM/DVD-ROM: 8X speed
  • Hard Drive Space: 1.2 GB available
  • Video: 128 MB DirectX 9 card, NVIDIA GeForce FX 5700 or better
  • Sound: DirectX 8.1b or better compatible
  • Input: Keyboard and mouse

 


3. DirectX 9 and Drivers


 

Painkiller has been tested with a variety of video and sound cards. Please ensure all drivers are up to date for the system hardware, especially for video cards. The latest drivers for NVIDIA based cards can be found here.

The latest drivers for ATI based cards can be found here.

If you have a VIA chipset in your PC, please make sure you are using the latest VIA drivers – found here.

Painkiller also requires the installation of DirectX 9.0b. If you don't have the latest version of DirectX, please download the installer.

 


4. Performance and Configuring


Painkiller requires both good CPU and Graphics processing power for an optimum playing experience. If you find your framerate to be too low, please adjust your video settings under the Options Menu. Dropping texture quality levels for the game architecture, sky, characters, and weapons to lower levels, as well as the overall graphics resolution will help achieve improved game performance.

For multiplayer gaming please make sure to set your Connection Speed accurately under Player Settings in the Multiplayer Menu.

Also for multiplayer play on the Internet behind a firewall and/or proxy server please make sure to have the required port open to connect.

Painkiller by default uses port 3455. Painkiller will not connect without an open port.

Note GameSpy Arcade utilizes additional ports. A list of those ports and other support for GameSpy Arcade can be found here.


5. Additional Information


Information on some of the following topics has not been included or has changed since the printing of early versions of the manual:

  • Start-up CD: You must have CD 3 in your CD/DVD-ROM drive to start Painkiller.
  • Locked Difficulty Modes: Trauma mode is available after collecting 23 cards, not Nightmare mode.
  • Checkpoints: Save checkpoints on both Daydream and Insomnia modes replenish your health fully.
  • Quicksaves: Quicksaves are available in Painkiller. They default to keys F5 (save) and F9 (load).
  • Headbob: The option to control the amount of walking and head motion you see while playing has been included in the HUD settings under the Options Menu. Lowering this setting will make less motion.
  • Clip Plane: An option to control the far viewing distance in the game world has been included under the Advanced Video tab in the Options Menu. By lowering this setting you may have improved performance but you will not be able to see as far into the game world.
  • Audio Settings: On certain configurations it has been noted that selecting the "Miles Fast 2D Positional Audio" driver as the Sound setting under the Options Menu will prove to be more stable than other hardware drivers.
  • Low-end cards: While Painkiller supports most older video cards (see System Requirements above), some of Painkiller's special effects and advanced graphics features are not supported by these boards. While this will not affect game play in any way, some visual effects may be reduced or disabled entirely on lower end video cards.
  • Dedicated Servers: A short-cut to run a multiplayer dedicated server is provided in the Start Menu folder for Painkiller after installation. Dedicated servers generally have better performance and are preferred for Internet play. The same system requirements apply for dedicated servers.

 


6. Version 1.3 Updated Information


1.3 Painkiller Update - A variety of game enhancements, changes, and bug fixes have been implemented in the 1.3 version of the game. They include all updates from previous versions of Painkiller including the 1.2 and 1.15 update:

1.15 Multiplayer improvements and fixes

  • NEW: new map, DM_Cursed
  • NEW: full warmup mode for TDM and PCF modes, partial warmup for FFA/TLB/Voosh
  • NEW: demo recording and playback incl. time control (slow down/speed up)
  • NEW: spectator mode with 3 different views: FPS/TPP/Free
  • NEW: voting system, including map change, kickbans, etc.
  • NEW: experimental prediction code ("prediction"/"pushlatency")
  • NEW: server info incl. map/mode/fps/etc. info;
  • NEW: clearer info when getting "Gamespy Key in use or bad"
  • NEW: now when the player shoots at the enemy wearing Invincibility he will hear enemy's "shield" sound
  • NEW: Powerup Drop and Powerups options now added
  • NEW: players can commit suicide with "KILL" command
  • NEW: remaining time info displayed now every minute
  • NEW: players can now switch between spec/play mode either via console command or by hitting Space when in Spec mode
  • NEW: players can switch the team during the game (stats will be reset)
  • NEW: info what MP map is being loaded
  • NEW: stats music added
  • NEW: "Disconnect" option in the menu
  • NEW: players can see their fps via "showfps" command
  • CHANGE: improved respawning logic
  • CHANGE: BrightSkins are On by default now
  • CHANGE: with BrightSkins On, player model in PLAYER SETUP now shows as non-BrightSkin
  • CHANGE: players can now play LAN sessions with no access to the Internet
  • CHANGE: private server with no Internet access is now visible in LAN
  • CHANGE: redesigned items/respawns on several maps
  • CHANGE: clients now get vertical speed boost when respawning in PCF mode
  • CHANGE: players cannot abuse ElectroDisc during Voosh and other modes
  • CHANGE: ElectroDriver beams are more optimized
  • FIX: teamskins are now correctly displayed for the new players
  • FIX: exploding barrels now correctly remove frags from the dead player instead of adding them to the enemy
  • FIX: now Electro beam actually works when fired near the enemy and then moved onto him (previously in such situation the beam did 0 damage)
  • FIX: rockets do not appear like they bounce off the ground sometimes
  • FIX: numerous sound fixes (eg. PainKiller pain sounds, ElectroDisc sounds, chaingun loop etc.)
  • FIX: clients now see PainKiller's beam
  • FIX: SayTeam now works correctly
  • FIX: lava now does damage on when server is dedicated
  • FIX: taking Invincibility no longer crashes clients
  • FIX: loading wrong level issue fixed
  • FIX: clients using PainKiller on walls no longer can be heard on server
  • FIX: fake model exploit removed
  • FIX: ElectroDriver autoaim exploit removed
  • FIX: holding Forward during respawn now works correctly
  • FIX: players now can hear enemy's jump sounds
  • FIX: next/previous weapon keys now work properly
  • FIX: team score is now stored even if a player drops the game
  • FIX: Rage/WM bearer's sounds can be heard by the client now
  • FIX: spectator were not able to go through teleports
  • FIX: speccing quad no longer gives blue flickering
  • FIX: TAB during warmup stops the player now
  • FIX: dedicated server remembers map/mode configs
  • FIX: map/callvote map change displays the map name correctly
  • FIX: callvote kick no longer crashes the dedicated server
  • FIX: typing KILL in spectator mode crashed ded.server

 

1.15 Singeplayer improvements and fixes

  • NEW: benchmarking system for both graphic cards and processors
  • NEW: patching system with supporting .dat files
  • CHANGE: gamma correction/brightness/contrast setup now works via a slider
  • CHANGE: gamma correction is saved correctly now
  • CHANGE: Demon Morph frags now more spectacular
  • CHANGE: players can bind all keys now (like numpad Enter etc.)
  • CHANGE: amputee in the Town level now has his own sound fx
  • CHANGE: witch no longer "shakes" while flying
  • CHANGE: special red souls have now their own sound
  • CHANGE: music no longer plays during Demon Morph/Haste
  • CHANGE: CD start-up dialogues improved
  • FIX: starting new SP game after MP session no longer results in a random blinking screen
  • FIX: savegames with Executioner firing beams
  • FIX: savegames with an objects thrown by the enemy
  • FIX: script error when the player kills PsychoElectro on the electric chair
  • FIX: Prison's PsychoElectro had no electric beams after load
  • FIX: players with Last Breath card now cannot survive when they jump into the water/jump out of the level
  • FIX: Babel's stones now always hurt the player
  • FIX: numerous smaller bugs

 

1.2 Multiplayer and Singleplayer improvements and fixes

  • NEW: redesigned and much improved prediction code (better prediction + less processor power required)
  • NEW: two new maps: DM_FALLEN1 (for 2x2 and FFA) and DM_FALLEN2 (for 1x1)
  • NEW: fully customizable weapon setup (each weapon module can have separate key)
  • NEW: added better mod support (e.g. for Chains.Mod), e.g. pak file format fixes, free key binding (commands/messages), etc.
  • NEW: option to switch the weapon along with primary/secondary fire switch
  • NEW: added info about specs not being able to vote
  • NEW: forced break added (e.g. when 1 player leaves during 1x1 fight)
  • NEW: added various server start-up and configuration options for easier server maintenance
  • NEW: added optional, variable weapon respawn timing ('Cfg.WeaponRespawnTime')
  • NEW: players list now includes special player id (useful for kicking players with weird names)
  • NEW: stats music added
  • CHANGE: Chaingun does slightly less damage/knockback and no longer shocks the enemy
  • CHANGE: Electro does more damage/knockback and shocks the enemy
  • CHANGE: Shotgun now has 24 pellets (previously 12), increased total damage
  • CHANGE: Driver now shoots shurikens two times faster
  • CHANGE: teleport now reduces the player's extra speed by 50%
  • FIX: clients should no longer crash at the end of the game
  • FIX: client no longer crashes in rare instances when dying of Electro shocks
  • FIX: exiting the game no longer alters reverb setting on SB Audigy
  • FIX: "Disconnect" during demo playback now works correctly
  • FIX: fx of electro-disk are now displayed correctly
  • FIX: telefrag during warm-up no longer gives the player max ammo
  • FIX: spectators now can see the score at the end of the game
  • FIX: quad fx in now properly precached
  • FIX: weapon pickup after respawn now works correctly
  • FIX: deleting saves from autosaves tab now works correctly
  • FIX: "Fire Best Custom" function now works correctly
  • FIX: changing player name while in a game no longer resets player's connected time on scoreboard
  • FIX: Callvote map change: voting no longer carries over after new map loads
  • FIX: game no longer binds to the first IP on multiple IP machines for listen servers (‘+interface’ in the command line now works properly)
  • FIX: player name no longer can exceed character limit
  • FIX: specs no longer count as players in the browser info
  • FIX: no more rare instances of map double-loading
  • FIX: sometimes a player could see an item already taken by someone else
  • FIX: dozens of smaller additions/bugfixes for both multi and singleplayer

 

1.3 Multiplayer and Singleplayer improvements and fixes

  • NEW: network code based on constant physics framerate - smoothing game play with high framerates being possible even on servers with low physics framerates
  • NEW: added 'Low Quality Multiplayer FX' checkbox in advanced graphics settings, removes ragdolls and some effects in favor of performance
  • NEW: added new benchmark based on Docks level (C5L2)
  • NEW: server settings changed by way of voting are reset to the default settings once players leave the server
  • NEW: now possible to set non-standard display resolution (i.e. LCD monitor resolutions) in the game menu without distortion
  • NEW: built-in support for All-Seeing Eye
  • NEW: ‘disconnect’ console command added
  • NEW: 'showfps 1' command now includes packet loss information
  • CHANGE: likeliness of telefrags are now reduced
  • CHANGE: Electro+Driver combo removed from MP
  • CHANGE: entering teleports no longer reduces speed
  • CHANGE: damage and firing range of Electro reduced
  • CHANGE: shotgun knockback reduced slightly
  • CHANGE: chaingun knockback now included
  • CHANGE: acid DM_FALLEN2 no longer kills instantly
  • CHANGE: it is now possible to get out of the lava on DM_FALLEN2
  • CHANGE: minor FPS improvements on some MP maps
  • CHANGE: chat messages are displayed red in console
  • CHANGE: when player on his own non-dedicated server stands where a weapon is spawned in the map, other players can now pick up that weapon
  • CHNAGE: ability to collect energy & ammo pack while fully healthed, for ammo
  • FIX: jumppads failing to work in rare circumstances has been fixed
  • FIX: audio effect when shooting shuriken gun repeatedly no longer cuts-out
  • FIX: server passwords now work when connecting from command line
  • FIX: scoreboard getting stuck open in rare instances as a spectator is fixed
  • FIX: benchmark scores below 29 FPS are now properly displayed
  • FIX: Windows 98 UI launching issues from 1.2 update resolved
  • FIX: minor corrections made to the geometry and textures of map DM_FALLEN2
  • FIX: a few smaller additions/bugfixes for both multi and singleplayer

 

DEMO RECORDING Usage

Only clients should record the demo. Server can also record, but the recording starts only when any client connects.

Recording the demo:

  1. you need to schedule the recording *before* connecting to the server.
  2. in the game menu, type in: DEMORECORD [name], for example: DEMORECORD TEST

Finishing the recording:

  1. you can stop the recording either by disconnecting from the server, or by typing in: DEMOSTOP

Playing the demo:

  1. to play the demo type in: DEMOPLAY [name], eg. DEMOPLAY [test]
  2. you can use grey +/- keys to speed up/slow down the demo playback

NOTE: Demos have .pkd extension. You don't need to add this extension when playing or recording the demo (eg. you should type in DEMORECORD TEST instead of DEMORECORD TEST.PKD)

 

WARMUP SYSTEM Usage

There is a new warm-up system for Team Deathmatch and People Can Fly modes. In warm-up the game doesn't start until all players are ready, but to kill the boredom of waiting for this last one player everyone can move around/fire etc.

To start the game you can either type in: READY (type NOTREADY to unready yourself) or press TAB once. Normally pressing TAB (default) during the game shows you the scoreboard as long as you keep TAB depressed. In warm-up, pressing TAB shows the players list and you can ready/unready/switch teams.

Press TAB again to hide the scoreboard.

Note that you can kickban the players who deliberately block you from starting the game. You can also break the match at any time by typing in BREAK command.

Console commands are available below and online at painkillergame.com.

 

SPECTATOR MODE Usage

You can spectate the games. To do that, click one on the server you want to join and select SPECTATE instead of JOIN. Alternatively, you can use console commands like SPECTATOR 1/0 and JOIN command.

Console commands are available below and online at painkillergame.com.

When spectating, you can switch between 3 different views:

  1. FPS - where you can see the game from the eyes of a given player (note you don't see the player's weapon in this mode);
  2. TPP - Third Person Perspective, where you can see a given player from bird's eye view
  3. Free - where you can freely move anywhere on the level You can switch between players at any time.

 

VOTING SYSTEM Usage

Now the players can change the map, game mode, and much more. For example:

  1. if you want to change the map to DM_SACRED, type in: CALLVOTE MAP DM_SACRED
  2. other players need to type in: VOTE YES if they agree to change the map
  3. if less than 50% of the players votes in favor (incl. you) in 30 sec time period, voting will finish with no success
  4. ...but if more than 50% of the players execute VOTE YES, the map will be changed to DM_SACRED

Console commands are available below and online at painkillergame.com.

 

BENCHMARKING TOOL Usage

You can benchmark your system by running fly-by demo. When in the menu, type in: BENCHMARK C5L1 or BENCHMARK C5L2. At the end of the test you will see the average fps, final score etc. Level C5L2 (Docks) is more representative of actual Painkiller game play (intensive explosions, Havok physics, lighting, Demon morphing FX, etc.) than C5L1. On either benchmark be sure to run multiple passes to obtain a valid average score.

 

SERVER START and CONFIG FILE Usage

You can start Painkiller servers now with more options via the command line and configuration files. The following start-up parameters can be used:

To automatically start a dedicated server with settings from a given configuration file (in this example it is 'config.ini'): painkiller.exe -dedicated -start -cfg config.ini

To automatically start a dedicated server where all settings and changes from a given configuration are written to a file (in this example it is 'newconfig.ini'): painkiller.exe -cfg newconfig.ini

 

PREDICTION CODE

In addition to general networking improvements, the Painkiller 1.3 update has reworked, improved forward-looking prediction code implemented. This code should be helpful to players with higher pings. In addition a client's FPS is not limited by a dedicated server's FPS setting. Prediction is also now automatically on and no longer needs to use the checkbox and/or console commands introduced in older versions of the game.

 

ADMIN SETTINGS

When running dedicated server, admins have the option to disallow players to change some game settings. Click on VOTING tab to check/uncheck these game settings you want to allow/disallow for CALLVOTE change.

 

CONSOLE COMMANDS

Here is list of Painkiller console commands (additional console information can be found online at painkillergame.com)

 

STANDARD COMMANDS

  • showweapon <0/1> - disables/enables weapon rendering
  • benchmark c5l1 - starts benchmarking test
  • msensitivity <value> - sets mouse sensitivity
  • msmooth <0/1> - disables/enables mouse smoothing
  • fov <value> - sets camera's FOV
  • crosshair <value (1-32)> - changes crosshair
  • hudsize <value (0.1-3.0)> - sets HUD size
  • speedmeter <1/0> - shows speed meter
  • weaponspecular <1/0> - enables weapon specular
  • showfps <1/0> - enables FPS and other performance displays
  • exit
  • quit

 

MULTIPLAYER COMMANDS

Server (commands available on server and for voting):

  • map <map_name> - changes current map
  • timelimit <value> - sets time limit
  • fraglimit <value> - sets frag limit
  • kick <name> - kicks player from the server
  • bankick <name> - kicks and bans player from the server
  • maxplayers <value> - sets max number of players on server
  • maxspectators <value> - sets max number of spectators on server
  • powerupdrop <0/1> - disable/enable powerup dropping (after map change)
  • powerups <0/1> - disable/enable powerups
  • weaponsstay <0/1>
  • teamdamage <0/1>
  • allowbunnyhopping <0/1>
  • allowbrightskins <0/1>
  • allowforwardrj <0/1>
  • gamemode <ffa/tdm/pcf/tlb/voosh> - changes game mode on server
  • reloadmap

Client:

  • team <1/2> - changes player's team
  • spectator <0/1> - disable/enable spectator mode
  • ready - sets the player ready for match
  • notready - sets the player unready for match
  • break - callvote for stopping the match
  • callvote <command command_params> - starts voting - callvote maxplayers 2
  • vote <yes/no> - agree or not agree to callvote
  • demoplay <filename_to_play_from>
  • demorecord <filename_to_record_in>
  • demostop
  • name <new_name> - changes player name
  • kill - player commints suicide
  • camerainterpolation <0/1> - disables/enables camera interpolation
  • connect <ip[:port]>
  • disconnect

 

MULTIPLAYER TUNING and TWEAKING COMMANDS

storeframes - reduces the chances of netcode desynchronization but increases CPU usage for users with wildly varying pings netstats - shows info of what's going in the network over the last 5 secs.

netstats overall - shows info of what's going in the network from the start of the connection

netstats help - shows help for the command

NOTE: The contents of this section with updated information on the 1.3 release can be found translated into other languages online at: http://www.painkillergame.com

 


7. Uninstalling Painkiller


To uninstall Painkiller: Browse to the Painkiller folder on your Start Menu, then select "Uninstall."

Alternatively, you can open your Control Panel, choose "Add/Remove Programs," select Painkiller then click "Remove."

 


8. Technical Support & Contact


If you are experiencing technical problems with this software, and you have carefully followed the instructions in this readme, you may find further support in the following places:

Please visit the Technical Support section of our Web site at: Online Support ­ http://www.dreamcatchergames.com/

We have posted common problems and solutions that may help you. We also suggest that you complete the Technical Support form located at our Web site.

Please provide a detailed description of the problem you are experiencing (i.e. error message, where in the game the problem occurs, etc.). This will help our Representatives find a solution much quicker.

Phone Support - 416-638-6151*

If you would like to speak with one of our Technical Support Representatives, our hours of operation are from 9am to 9pm EST, Monday through Friday.

Please have the following ready:

  1. Information about your computer's configuration (i.e. RAM, MHz, video and sound cards). You may use the Technical Support form at our Web site as a guide.
  2. A detailed description of the problem (i.e. error message, where in the game the problem occurs, etc.).
  3. Immediate access to your computer so the Representative may walk you through the steps.
  4. Pen and paper to take any notes.

* Phone support is located in Toronto, Canada.

 


9. Related Web Sites


Painkiller is brought to you by People Can Fly and DreamCatcher Games.

Please visit us online at: http://www.painkillergame.com

The official Painkiller website and forums. http://www.dreamcatchergames.com/

DreamCatcher's North American website. http://www.dcegames.com/

DreamCatchers's European website. http://www.peoplecanfly.com. The website of People Can Fly.

 


10. Legal


=Painkiller Build v1.3= © 2004 DreamCatcher Interactive Inc. DreamCatcher design and mark are registered trademarks of DreamCatcher Interactive Inc. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. Alienware is a registered trademark of Alienware Corporation. NVIDIA, the NVIDIA Logo, and other NVIDIA Marks are registered trademarks or trademarks of NVIDIA Corporation in the United States and other countries. All-Seeing Eye is a registered trademark of UDP Soft Lotd. Microsoft® Windows® are registered trademarks of Microsoft Corporation. The ratings icon is a trademark of the Interactive Digital Software Association. Software platform logo (TM and ©) 2004 IEMA. All other brands, product names and logos are trademarks or registered trademarks of their respective owners. All rights reserved.

 

[Dreamcatcher]