| Communiqué original en anglais
Registeres ccounts on PlayStation Network exceed 20 million
worldwide
Remarkable Milestone Achieved in Only 2 Years and 3 Months
Since Its Launch on November 11, 2006
| Sony Computer Entertainment Inc. (SCEI) today announced that
the cumulative number of registered accounts on PlayStation Network worldwide
has exceeded 20 million as of February 20, 2009. The registered accounts on
PlayStation Network reached 5million in 1 year and 2 months, 10 million in 1
year and 8 months, and exceeded 20 million in only 2 years and 3 months from the
service launch on November 11, 2006(1). The number of users connected to
PlayStation Network is ever growing, thus successfully building a robust network
business platform. PlayStation Network is a free to access network service for
PlayStation 3 (PS3 ) computer entertainment system and PSP (PlayStation
Portable) handheld entertainment system, that has more than 70 million sell-in
units(2) around the world both platforms combined. Directly accessible from PS3,
PSP or PC, users are able to enjoy a broad range of on-line content and
services, including on-line gaming, video chat and text messaging with other PS3
users on-line, as well as many games and video content downloadable from
PlayStation Store. Since its launch, PlayStation Network has expanded its
services to over 55 countries and regions around the globe, gaining strong
support from users for its breadth of entertainment content available for both
PS3 and PSP systems in addition to its free to use basic features and services. |
|
 |
To offer more fun and excitement to users, PlayStation Network is continually
enhancing gaming experience through online game features such as online battle
and team play, as well as adding more and more downloadable game items. More
than 600 titles incorporated with online features have been released for the PS3
system worldwide, including Resistance: Fall of Man, Gran Turismo 5 Prologue and
LittleBigPlanet from SCE.
PlayStation Store offers more than 14,500 diverse digital content, ranging
from exclusive on-line games, downloadable version of UMD titles, game demos and
items, and titles from “Game Archive,” through which legendary and popular
titles from the original PlayStation are made playable on PS3 and PSP, to more
than 5,900 movies and TV episodes that are available through Video Delivery
Service(3) that started in the United States in July 2008. To date, more than
380 million pieces of content(4) have been downloaded, with total sales
exceeding 180 million US dollars(5), and the business scale is rapidly expanding.
PlayStation Home launched its service in December 2008 and in less than 2
months, the number of users has exceeded 4 million. Within the ground-breaking
3D environment, users are able to meet, share gaming experiences, and enjoy
communication with each other. Collaborative initiatives with various game
titles and franchises are underway to offer more new fun on games in the world
of PlayStation Home as it evolve over time, adding new spaces, features and
functions to create a living, growing platform for the PlayStation community
Additionally, the number of users enjoying Life with PlayStation has now
exceeded 2.6 million(6). Life with PlayStation offers users a new way to obtain
information on a TV monitor in the living room by connecting it to the network
via PS3. With “time” and “place” as keywords, Life with PlayStation will add
more channels to enjoy content on the internet and broaden the world of
entertainment beyond the realms of games that is made possible through
connecting PS3’s vast computational power to the network.
SCE, along with content providers and users will continue to further expand
the entertainment experiences with PS3, PSP and PlayStation Network to create a
new world of computer entertainment.
(1) Launched in Japan on November 11, 2006.
(2) PS3: 21.3 million units as of December 2008, PSP: 50 million units as of
January 2009.
(3) Launched in July 2008. As of February 2009, over 1,400 movies and 4,400 TV
episodes are available for download.
(4) Includes free of charge content (downloadable demos and promotion videos).
(5) As of February 2009.
(6) As of February 2009.
|