Les standards IAB de mesure de la pub in-game

In-Game Advertising Measurement Guidelines Draft v6.0

Edition du 19.06.09 

 

 

These Guidelines have been developed by the IAB In-Game Ad Measurement Working Group with guidance from the IAB Games Committee.

 

About the IAB In-Game Ad Measurement Working Group:

The IAB In-Game Ad Measurement Working Group worked to develop a transparent methodology that will support growth and stability in the industry as advertisers will have consistent and reliable metrics across various providers.

 

Key Contributors

  • 2KGames
  • Activision
  • Atlas
  • Deloitte
  • Double Fusion
  • Dynamic Logic
  • Electronic Arts
  • Ernst & Young
  • Extent
  • Google
  • IAC
  • IGA
  • IGN
  • IM Services
  • Jogo Media
  • Microsoft
  • PointRoll
  • Range Online
  • Real Networks
  • SkyWorks
  • Sony Playstation
  • THQ
  • Ubisoft
  • Unicast

 

Table of Contents

1. Scope and Applicability of these Guidelines 4
2. Glossary 4
3. Measurement Definitions and Other Metrics 6
3.1. Ad Impressions 6
3.1.1 Time of Exposure 7
3.1.1.1 Valid Ad Impression 8
3.1.1.2 Ad Exposures during Inactivity (idle) Periods 8
3.1.1.3 Cool Off Periods 8
3.1.1.4 Average Ad Exposure Length per Valid Impression 9
3.1.1.5 Average Ad Exposure Time 9
3.1.2 Impression Quality 9
3.1.2.1 Minimum Ad Size 9
3.1.2.2 Lighting 10
3.1.2.3 Maximum Ad Angle Relative to Game Screen 10
3.1.2.4 Occlusion Determination 10
3.1.2.5 Non-Human Activity 10
3.1.2.6 Internal Traffic 10
3.1.3 Sight-Sound-Motion Ads 10
3.1.4 Deferred Impressions 11
3.1.5 Session Definition and Inactivity Thresholds 11
3.1.6 Frequency and Exposure Capping 11
3.1.7 User Attribution 12
3.1.8 Engagement 12
3.1.9 Other Ad-Impression Considerations 12
3.2. Reach 13
3.3. Frequency 13
4. Auditing Guidelines 13
5. General Reporting Parameters 14
6. Disclosure Guidance 15

 

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