Nesta
  

-Raise the Game-

The competitiveness of the UK’s games development sector and the impact of governmental support in other countries

 

Edition du 08.08.09 

 

 

Contents

Executive Summary 4
Introduction 7
Chapter overview 7
   
Chapter 1: Assessment of the UK versus its competitors 8
United Kingdom 8
Sector snapshot 8
Scale of UK games development sector 9
Talent pool 10
Creativity 11
Strength of UK-owned companies 12
Access to finance 13
Canada 14
Historical outlook 14
Scale of Canada games development sector 15
Talent pool 16
Creativity 16
Strength of Canadian-owned companies 17
Access to finance 18
Availability of government support 18
France 19
Historical Outlook 19
Scale of the French games development sector 19
Talent pool 20
Creativity 21
Strength of French-owned companies 22
Access to finance 22
Availability of government support 22
Germany 23
Sector snapshot 23
Scale of German games development sector 23
Talent pool 24
Creativity 25
Strength of German companies 26
Access to finance 27
Availability of government support 27
   
Chapter 2: Update on policy measures 29
Target territories 29
Other territories 31
   
Chapter 3: Impact of policy measures 33
UK 33
Impact of government support on UK games development industry 33
Evidence of impact of government support 33
Canada 34
Impact of government support on Canadian games development industry 34
Evidence of impact of government support 35
France 36
Impact of government support on French games development industry 36
Evidence of impact of government support 36
Germany 37
Impact of government support on German games development industry 37
Evidence of impact of government support 37
Global sales rankings 39
Commentary 39
   
Chapter 4: Future competitive indicators 41
Changing market conditions 41
Opportunities 41
Threats 41
Features of successful studio sectors in 2013 42
Gap analysis for the UK 46
   
Chapter 5: Conclusions 50
Key challenges for UK games studios 50
Balancing original game creation with third party licence work 50
Managing rising development costs 50
Increasing access to finance 50
Maintaining a flow of new company start-ups to refresh the sector 50
Generally low quality of graduates 50
Stopping brain drain weakening the sector in the long term 50
Accessing new markets and demographics 51
Lack of governmental support 51
Rising to the challenge 51
Increasing the flow of original new games 51
Exploiting the massive potential of online gaming 51
Growing the online games services sector 51
Exploiting synergies between converging media 52
Increasing the calibre of graduates 52
Protecting UK creative jobs while exploiting globalisation 52
Increasing the availability of more substantial support from public funds 52

 

Executive Summary

This report, commissioned by NESTA from Games Investor Consulting, assesses the competitiveness of the UK’s games studio sector in an international context. The report profiles the games development sectors of the UK, Canada, France and Germany, with a particular focus on policy measures from national and regional governments, identifying challenges and opportunities that have emerged as a consequence of the evolution of video game markets and technology.

 

Key findings

This report shows that in spite of its high levels of technical and creative skills and its continued production of world-class games, the UK games studio sector faces important structural weaknesses. They include a lack of global scale publishers, limited access to finance and skill shortages. These factors constrain the UK’s capacity to generate new games ideas and innovative genres. UK developers are very talented and at the technological cutting edge, but many independent studios have to rely on third party licenses to survive. The revenue flows generated with this business model are insufficient to develop original ideas.

This situation will be difficult to sustain as the industry becomes more globalised. Creativity and innovation are where UK studios have always excelled, but these two sources of competitive advantage are being severely tested by the aforementioned constraints. It is unclear how well UK studios will be able to compete with cheaper overseas developers who are improving the quality of their output.

The situation is worsened by international competition from countries, such as Canada, where developers receive government support. Generous subsidies make it increasingly tempting for studios (particularly those owned by publishers) and developers to relocate there. This has initiated a process of decline in the UK’s studio sector that is projected to intensify in the coming years, unless the sector receives more support from government.

But support needs to be properly targeted. Our analysis of those countries that have implemented policies to support the video game sector shows variable results. Some Canadian provinces have implemented generous support policies that have accelerated its studios to world-class status in a very short time. However, France found that some initiatives exacerbated problems around the French studio sector’s inability to create commercially viable products. While tax incentives have been very effective in encouraging investment into Quebec, they have not been targeted at the creation of new intellectual property by Canadian-owned studios, whose original ideas remain weak. All these questions need to be taken into consideration when assessing which potential policy initiatives should be adopted to support UK studios.

Yet immediate action is needed. Video games have achieved a mass medium status, with new genres, hardware and modes of playing contributing to a rapidly expanding global market. At the same time, globalisation has created a uniquely competitive and uneven commercial landscape for video games where UK developers face serious challenges. Studios, government support agencies and universities all have a role to play in helping overcome these barriers, so that the UK sector remains at the forefront of creativity, innovation and growth in video game development.

 

Country profiles and policy support

There has been an 8% growth in staff working in the UK’s studio sector since 2006. But numbers are now falling from a peak of 9,860 following studio closures, relocation and downsizing. This trend is expected to accelerate.

UK studios are projected to spend £450m in development in 2008, retaking third position in the global sales rankings on account of the success of one blockbuster video game, after having been overtaken by Canada in 2006 However, the UK development sector will fall to 5th position in 2009, overtaken

development, lack of access to finance, limited capabilities in online development and limited government support.

In spite of this, the UK has developed a world-class games development sector which has survived consolidation and industry down-cycles. Yet even at the peak of the current cycle, the UK’s studio sector started to shed jobs and faces barriers to the creation of new ideas – Intellectual Property - the engine of the industry.

Meanwhile, Canada’s development headcount has grown by 42% since 2006 to 10,500 employees, with Canadian studios spending £400m in 2008, and the country set to reach fourth place in global sales rankings, before being overtaken by South Korea and China. Regional government support for games is strong, and has encouraged major relocation of studios in Canada, particularly from France but also from the UK.

France’s employee headcount has grown 14% to 2,500, largely driven by online games companies. French studios will spend £111m on development in 2008, and remain in seventh place in terms of sales. Government support for games development is widespread and increasing, but its impact on studio location is expected to be small. Following an exodus of studios to Quebec, France’s studio sector has remained stagnant, despite such large-scale injections of capital. It is too early to assess the impact of a new national games development tax credit, but it seems unlikely that the French development sector will become a global leader in the near future.

Germany has 2,900 developers, and spends £107m in development. German studios will grow healthily to 2013 as a result of a booming online games sector, but its eighth position in global sales rankings will not change. The German studio sector has grown organically with no public support, but is imbalanced towards the single platform of PC gaming.

An assessment of policy initiatives in other countries shows significant government support for the games development sector in Australia, China, Singapore, Korea and five US states.

 

Future competitive environments

Video games are now a global mass-market medium. This creates opportunities for UK developers willing to target new demographics, platforms and regions. Online gaming and cross media ventures constitute particularly promising areas.

Threats to the UK studio sector come from the diversion of development resources into cheaper or subsidised territories, as well as the sector’s slow response to online gaming, falling levels of new IP and rising labour costs. In this context, government support can become a defining factor, as large publishers relocate to subsidised territories, and qualified labour migrates with them.

Globally, the industry will be defined in the future by

  • the degree of balance between independents and publisher-owned studios;
  • the sector’s capabilities to create strong original new ideas;
  • resilience to console cycles;
  • strong skills in traditional and online games production;
  • creative and technical expertise;
  • the availability of a skilled labour pool;
  • improvements in efficiency through outsourcing and other development strategies; and
  • the level of support from national or regional governments.

By 2012, the UK’s studio sector will be smaller and more consolidated but will have begun to exploit opportunities for profitability, stability and IP creation in online gaming.

Key challenges for UK studios will be:

  • Balancing original ideas with third party licence work
  • Managing rising development costs
  • Increasing access to finance
  • Maintaining a flow of new company start-ups to revitalise the sector
  • Improving the quality of graduates
  • Accessing new markets and demographics
  • Promoting a supportive policy environment

To respond to these challenges, key strategic goals for the UK studio sector should be:

  • Increasing the flow of original new ideas
  • Exploiting the massive potential of online gaming
  • Exploiting synergies between converging media
  • Protecting UK creative jobs while exploiting international development capabilities through outsourcing
  • Increasing the calibre of graduates
  • Increasing diversity in development teams
  • Increasing support from public funds

 

    

 

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