| Facts, common sense and numerous studies all debunk the myth that there is a link between computer and video games and violence. Blaming video games for violence in the real world is no more productive than blaming the news media for bringing crimes of violence into our homes night after night. Having someone or something to blame is convenient, especially after an incident of terrible and unexplainable violence. But to do
so is simplistic, and more importantly, it's wrong.
Credible real-world evidence demonstrates the fallacy of linking games and violence:
- Violent crime, particularly among the young, has decreased dramatically since the early 1990s. During the same period of time, video games have steadily increased in popularity and use, exactly the opposite of what one would expect if there were a causal link.
- Many games with violent content sold in the U.S. -- and some with far more violence -- are also sold in foreign markets. However, the level of violent crime in these foreign markets is considerably lower than that in the U.S., suggesting that influences such as the background of the individual, the availability of guns and other factors are more relevant to understanding the cause of any particular crime.
- Numerous authorities, including the U.S. Surgeon General, the Federal Trade Commission, the Federal Communications Commission and several U.S. District Courts have examined the scientific record and found that it does not establish any causal link between violent programming and violent behavior.
The truth is, there is no scientific research that validates a link between computer and video games and violence, despite lots of overheated rhetoric from the industry's detractors. Instead, a host of respected researchers has concluded that there is no link between media violence and violent crime.

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