Keynote : AMD discute de la réalité virtuelle à Cannes
Keynote de Raja Koduri, Vice-président senior et architecte en chef du Radeon Technologies Group, au festival international du film à Cannes
Lors d'un panel de discussion, qui a succédé la Keynote, les participants ont eu l'occasion d'échanger autour des opportunités, challenges de la production en réalité virtuelle, les bénéfices sans précédents en termes d'immersion et le besoin de nouvelles technologies et solutions graphiques puissantes et adaptées.
La Keynote est consultable via ce lien (la prise de parole de Raja Koduri est à 10:00 min).
Ci-dessous un résumé de la prise de parole de Raja Koduri.
"We're now about to enter the third era and we call that the immersive era. And this immersive era will be powered by game engines which sounds surprising to a lot of people. If you know the details of what a game engine is - game engines have amazing pieces of software in which there is great graphics, great physics, great AI, great networking - everything you can imagine for the next generation of experiences are already in this game engine. They are powerful pieces of software. And they're all built on top of the GPU. So game engines and GPUs are going to bring us into this third era.
What do we want to achieve with VR? Where are going with VR? The real ultimate goal is that we want to achieve this thing called full immersion. It's not just visual sight - which is what we're focusing on now - we've got to get the sound right. We've got to the rest of the senses like touch, feeling, and temperature - all the senses have to come together. To achieve this vision, our goal, as a hardware technology manufacturer, is to use all the computing power we have to be able to achieve these things."