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Le Playstation VR sera disponible en octobre 2016 pour 399,99€

Comme annoncé par Andrew House lors de notre conférence GDC qui vient juste de finir, le casque de réalité virtuelle exclusif à la PlayStation 4, le PlayStation VR sera disponible en octobre 2016.

Il sera vendu en France pour 399,99€ (prix maximum conseillé).

Ce sont plus de 230 développeurs et distributeurs qui travaillent actuellement sur le PlayStation VR, dont Ubisoft, Electronic Arts Inc., 2K Games etc.

160 jeux sont actuellement en cours de développement dont 50 prévus pour la fin de l'année dont RIGS : Mechanized Combat League, Until Dawn: Rush of Blood, PlayStationVR WORLDS (SCE WWS), Eagle Flight (Ubisoft), EVE: Valkyrie (CCP Games), Rez Infinite (Enhance Games) etc.

Dice et Lucasfilm travaillent également sur un tout nouveau Star Wars Battlefront (Electronic Arts Inc.) exclusif au PlayStation VR.

De plus, The Playroom VR (SCE WWS), sera téléchargeable gratuitement dès le jour du lancement du PS VR.

En plus, le PlayStation VR dispose d'un mode Cinématique qui permet de simuler un écran de cinéma de 225'' de diagonale (571,5 cm) sur lequel il est possible de :

  • Jouer à ses jeux PS4
  • Jouer en Share Play
  • Regarder le Live from PlayStation

Le PlayStation VR permet également de regarder des photos et vidéos à 360° via l'application PS4 Media Player.

Playstation VR (image 1)

Retrouvez plus de détails dans le communiqué de presse officiel ci-dessous.

AVAILABLE GLOBALLY AT 44,980 YEN, $399 USD, €399 AND £349

More than 230 Developers and Publishers on Board
And Over 160 Diverse Titles in Development for PS VR

Tokyo, March 16, 2016 - Sony Computer Entertainment Inc. (SCEI) today announced that PlayStationVR (PS VR), a virtual reality system that takes the PlayStation4 (PS4) system to the next level of immersion, will launch from October 2016 in Japan, North America, Europe and Asia, at manufacturer's suggested retail price of 44,980 yen, $399 USD, €399 and £349*1.

"Ever since we unveiled PS VR during the 2014 Game Developers Conference, we've received a tremendous response from gamers and developers alike," said Andrew House, President and Global CEO of Sony Computer Entertainment Inc. "To make sure that we are able to prepare and deliver enough units of PS VR and a wide variety of software titles to consumers worldwide, we have decided to launch PS VR in October 2016. For those who are looking forward to its launch, we would like to thank everyone for their patience and continued support. We are beyond excited to deliver to consumers the amazing experience that PS VR offers."

Currently more than 230 developers and publishers*2 are working on PS VR software titles, from smaller independent teams to larger studios at the industry's top publishers such as 2K Games and Ubisoft. Software titles in development for PS VR from these developers and publishers as well as from SCE Worldwide Studios (SCE WWS) are now totaling to more than 160 titles*3, and over 50 of those titles including Eagle Flight (Ubisoft), EVE: Valkyrie (CCP Games), Headmaster (Frame Interactive), Rez Infinite (Enhance Games), Wayward Sky (Uber Entertainment), RIGS: Mechanized Combat League, Tumble VR, Until Dawn: Rush of Blood and PlayStationVR WORLDS (SCE WWS) are expected to launch by the end of this year. Additionally, Electronic Arts Inc., DICE and Lucasfilm are working on an all-new Star Wars Battlefront (Electronic Arts Inc.) gaming experience only for PS VR. Furthermore, THE PLAYROOM VR*4 by SCE WWS will be available as a free download from PlayStationStore to all PS VR owners, simultaneously with the launch of the system.

To further drive the expansion of the PS VR software line-up, SCE is partnering with Tools & Middleware companies*5 to provide innovative technology solutions and enhance the title development environment for PS VR.

The system also has a Cinematic mode, which lets users enjoy a variety of content in a large virtual screen*6 while wearing the headset. Supported content for the Cinematic mode includes standard PS4 games and videos as well as variety of PS4 features including Share Play and Live from PlayStation. Users will also be able to enjoy 360 degrees photos and videos that are captured by devices such as omnidirectional cameras on PS VR via PS4 Media Player, which will let them feel as if they are physically inside the captured scene.

SCE will continue to vigorously promote PS VR towards its release in October 2016 by showcasing PS VR titles at events around the globe, while also broadening its title portfolio.

Specifications of PlayStationVR

Product name PlayStation®VR
Product code CUH-ZVR1series
Release month October 2016
Recommended Retail Price 44,980 yen, $399 USD, €399 and £349
External dimensions VR headset: Approx. 187×185×277 mm (width × height × length, excludes largest projection, headband at the shortest)
Processor unit: Approx. 143×36×143 mm (width × height × length, excludes largest projection)
Mass VR headset: Approx. 610g (excluding cable)
Processor unit: Approx. 365g
Display Method OLED
Panel Size 5.7 inches
Panel Resolution 1920×RGB×1080 (960×RGB×1080 per eye)
Refresh rate 120Hz,  90Hz
Field of View Approximately 100 degrees
Sensors Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)
Connection interface VR headset: HDMI, AUX, Stereo Headphone Jack
Processor unit: HDMI TV, HDMI PS4, USB, HDMI, AUX
Processor Unit Function 3D audio processing, Social Screen (mirroring mode, separate mode), Cinematic mode
Included VR headset × 1
Processor unit × 1
VR headset connection cable × 1
HDMI cable × 1
USB cable × 1
Stereo headphones × 1 (with a complete set of earpiece)
AC power cord × 1
AC adaptor × 1
Playstation VR (image 2)Playstation VR (image 3)

Notes et références

*Design and specifications are subject to change without notice.

*1 Prices in North America and Japan exclude tax. Prices in Europe and UK include tax.

*2 Number as of March 16th, 2016

*3 Number as of March 16th, 2016

*4 THE PLAYROOM VR will include 6 games which will allow all users, including those new to PS VR, to intuitively enjoy VR experiences with other users.

*5 Refer to the attached list for details.

*6 Users can enjoy content on a virtual screen up to 225 inches (5 meters in width) at a distance of 2.5 meters. The size of the screen will feel different depending on individual users.

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Publié le 15 mars 2016 par Emmanuel Forsans

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